Rooms!App Version: 3.50released 2014-08-20 |
If you are viewing this support page on your device and have Rooms! installed, then you can download and install the following prepared impulse response sets simply by tapping the links. Depending on your network connection, this may take some time. Mind the file sizes if you are on a cellular network.
van Saane | http:/polaron.de/Rooms/van Saane.irset | 8.2 MB |
Voxengo 1 | http:/polaron.de/Rooms/Voxengo 1.irset | 1.8 MB |
Voxengo 2 | http:/polaron.de/Rooms/Voxengo 2.irset | 1.9 MB |
Voxengo 3 | http:/polaron.de/Rooms/Voxengo 3.irset | 1.6 MB |
Voxengo 4 | http:/polaron.de/Rooms/Voxengo 4.irset | 1.8 MB |
What is Rooms! ? ↑
Rooms! is a free iOS application for adding reverb to audio files and to audio streams (Audiobus 1 and Inter-App Audio). Audio files can be uploaded to the app via iTunes File Sharing or by Document Interaction. Uploaded files, and files created by the app, can be shared by iTunes File Sharing, by Document Interaction or by e-mail. Two types of reverb are supported: Algorithmic reverb created by an iOS Audio Unit, where you can control all parameters of the reverb effect unit, and convolution reverb. Rooms! has a built-in audio recorder which allows you to save WAV files with various sample rates and bit depths and later add reverb to these files. Using playthrough, you can in realtime add reverb to the sound captured by the microphone or from an external sound source.
Possible applications:
- Record your own voice, add reverb, and e-mail the result to your friends ("Listen, I am in Paris right now, visiting Notre-Dame ..."). Of course you can use Rooms! as a plain but comfortable voice recorder and voice mail system, without applying effects to the recorded files.
- Record the sounds in your apartment or the street, the sounds of your pets and household appliances, and experiment with how they would sound in a hall or cathedral.
- Use the playthrough functionality and earphones to listen to your reverberated world.
- If you are a musician, add reverb to tracks of your music productions.
- If you are a guitarist, use the convolution reverb for cabinet simulations (provided you have suitable impulse response files).
- And of course all the use cases that a filter app in the Audiobus ecosystem or an IAA effect offers.
For a perfect experience, earphones / headphones or external speakers are recommended. For the playthrough functionality with microphone input, earphones / headphones are mandatory, otherwise a feedback loop is formed.
Rooms! is free, but the convolution reverb of the free version is restricted to the integrated demo impulse responses. You can use other impulse responses (stereo sound files up to a length of 15 seconds) only after in-app purchasing the item "Convolution Reverb".
System requirements ↑
Rooms! runs on all iOS devices (iPhone, iPod touch, iPad) with iOS versions ≥ 5.1.1.
With version 3.0, Rooms! was adapted to iOS 7, and Jack support was dropped, as Jack does not work with iOS 7 and seems to have no future. Do not update if you use Rooms! 2.3 on iOS 5 or iOS 6 and would like to continue to use Jack. The support page of Rooms! 2.3 is still available here.
For using convolution reverb in realtime, at least an iPad 4 or iPhone 5 is recommended. Impulse responses that are too long will lead to reduced sound quality or even to stuttering or missing sound.
Localizations ↑
Rooms! supports the following languages:
- English
- German
Using the app ↑
Rooms! is built of five main views, each of which can be selected by the tab bar at the bottom of the screen. The icons, by the way, are elements of Jan Kovařík's GLYPHICONS library:
- Use the Recorder view to create audio recordings with your device's internal or a suitable external microphone or another external sound source. The files are saved to the app's documents folder.
- The Audio Files view shows a list of the audio files in the documents folder. You can play files with or without added reverb. Action menus offer additional functionality.
- The Parameters view lets you select the reverb type (iOS Audio Unit reverb or Convolution Reverb) and change the parameters of the reverb. This can be done while audio is playing, so the resulting effect can be heard immediately. When you are happy with the outcome, you can create an audio file with reverb, which you can transfer to other apps for further processing. You can also save the reverb parameters in a user preset. For iOS reverb, there are buttons for loading a preset from a list of factory presets or user presets. Furthermore, there is a button to activate playthrough.
- The User Presets view shows a list of the saved presets. You can rename or delete user presets. When you select a user preset, its parameters are immediately taking effect.
- In the Settings view you can configure some parameters. Furthermore, it has an action menu with options to view version information, to show the available in-app purchases and to display the app's support page (the page that you are viewing right now) in Safari.
The views and their usage shall now be explained in more detail.
The Recorder view ↑
This view is displayed after a cold-start of the app. It has a single button, named Start, which serves for starting a recording, and buttons to select the sample rate, the bit depth and the channel mode for the recording:
The supported sample rates are 8, 16, 22.05, 44.1, 48 and 96 kHz. However, this does not mean that the audio will be captured in the requested quality, in particular if you are using the device's internal microphone. Furthermore, the capture sample rate will probably be not higher than the current hardware sample rate of the device, which you can see at the bottom of the Settings view. If you select 48 kHz or 96 kHz, but the hardware sample rate is 44.1 kHz, then the audio data of the file will just be upsampled from 44.1 kHz or whatever the microphone or sound source deliver. Whenever the recording sample rate and the current hardware sample rate differ, the app displays a warning at the top of the Recorder view, because this means an additional resampling process that can reduce the quality of the sound data.
The bit depths are 8, 16 and 24 bit for integer and 32 bit for floating point uncompressed WAV files. The channel mode is Mono or Stereo. Again, selecting Stereo does not give a true stereo file if your microphone or sound source delivers a mono signal. You will just get a file with two identical channels. Only if you connect a stereo microphone or stereo sound source, you will get a real stereo file.
The setting 44100 Hz / 16 bit gives a frequency range and dynamics that comfortably exceed what your ears can perceive and hence is fine for recording music. A lower sample rate means that you loose high frequencies. With a lower bit resolution you can still record the same frequency range, but it gives a lower signal / noise ratio. For voice messages, 8000 Hz / 8 bit / Mono are good enough and result in smaller files. Use 44100 Hz / 24 or 32 bit for recording sound that you intend to postprocess or use as an impulse response (see later).
You have to select the sample rate and the bit depth before you start the recording. As soon as you tap the Start button, the recording begins and the view displays the buttons Pause, Cancel and Finish. While the recording is performed, you can observe the number of elapsed seconds. To signal that a recording is in progress, the label of the Recorder tab gets a red color. By tapping the dashboard icon, you can activate a peak meter, which is displayed at the left side of the view:
The usage of the buttons Pause, Cancel and Finish is obvious. Only after you press the Finish button, the recording will be saved to the documents directory. Then the app switches to the Audio Files view and automatically selects the new recording. The recording's name is built from the current date. Of course you can change the name, see below.
Because of an iOS bug, it is not possible to pause and resume a recording in case of an incoming phone call. To ensure you don't loose any data, in this situation the recording is being finished and saved.
The Audio Files view ↑
The Audio Files view shows a list of all audio files in the app's documents directory, whether they were created by the app's audio recorder, uploaded by iTunes File Sharing, imported from the media library, or handed to the app by Document Interaction.
When you select a file, you get play controls at the top of the view. The slider shows the playing position and can be moved to jump to a different position. You can also long-tap the time display and enter the number of seconds. The slider at the bottom of the view is for volume control. Tapping the speaker images turns the volume off or to maximum, respectively. During playback, the label in the tab bar gets a red color:
Normally, when you select a file in the list, reverb will be added when you play this file, but you can deactivate the reverb after changing to the Parameters view. Only when you select a file whose name has the suffix "+ Reverb", the app will deactivate the reverb automatically. Deactivated reverb is indicated by "-" as the icon of the Parameters view:
The behaviour is this way because the suffix "+ Reverb" is appended by the Copy with reverb function, which shall be described shortly. However, if you would like to add a second layer of reverb, you can, after selecting the file, still reactivate the reverb in the Parameters view.
By long-tapping an audio file you get an action menu with the following options:
- Play: Plays the selected file.
- Play as loop: Plays the selected file in an endless loop. This is useful in particular for short files. It gives you time to experiment with reverb parameters.
- Copy to Apple Lossless: Creates an M4A file from the selected file. The size of this file is typically about 50% smaller than that of a 44.1 kHz / 16 bit WAV file, but no quality is lost. This option is not available if the selected file is an MP3 file.
- Copy with reverb: Creates a new WAV file by adding reverb to the selected file. The WAV file's name is built by adding "+ Reverb" to the name of the selected file. Currently, the created files have 44.1 kHz / 16 bit. Support for other formats shall follow in a later version of the app.
- Copy to impulse responses: Copies the selected file
to the
User
set of the impulse response library. This is possible only for files with length up to 15 seconds. - Rename: Allows you to change the name of the selected file.
- Delete: Deletes the selected file. This can also be achieved by swiping the list entry.
- E-Mail: Lets you send the selected file as an e-mail attachment. This is supported only for files up to 10 MB size. Remember that you can convert a WAV file to an M4A file to get a smaller size.
- Open in...: After tapping this option you can select an app, provided there is an app that has registered to handle the selected file type. Usual candidates are other sound processing apps or sharing apps like Dropbox.
Furthermore there is an action button at the bottom left of the view, which opens a menu with the following options:
- Sort by date / length / name: The meaning of these options is obvious.
- Import from media library: You can import (not copy-protected) audio files from your media library. After tapping this menu item, you get a standard iOS media picker view where you can select one or several audio items. It is a known and annoying 'feature' of the media picker that there is no deselect and no cancel functionality.
- Copy short files to IR library: This entry is
present only if there are audio files. It lets you copy all 'short'
audio files (you can select the files with a duration of up to 5, 10 or
15 seconds) to the
User
set of the impulse response library. After the copy process is completed, you are asked if you would like to delete the copied files from the documents directory. - Delete short files: An additional option to delete short files (again, files with a duration of up to 5, 10 or 15 seconds).
- Delete all files: Deletes all audio files from the documents directory, but only after asking the user for confirmation.
The Parameters view ↑
In this view you can select the reverb type:
The available settings are:
- Off: No reverb is added, so there are no parameters. With Save... you can create a "no reverb" preset, if you wish so.
- iOS AU: The reverb is created by an iOS Audio Unit. There are sliders to control the parameters of the Audio Unit.
- Convolution: The reverb is created by a convolution reverb engine. You can select the impulse response.
In any case there is a microphone button in the top left of the Parameters view. This button activates the playthrough mode, i.e. audio in (microphone or external sound source) is directly routed to audio out, but with added reverb if you select "iOS AU" or "Convolution". While playthrough is active, the microphone gets a red color, and so does the Parameters label in the tab bar:
When using microphone input, activate playthrough only with earphones or headphones, because otherwise you create a feedback loop and get ugly high-pitched noise. We are not liable for damage done to your ears or speakers.
The iOS AU reverb ↑
This is an algorithmic reverb created by an iOS Audio Unit. There are seven sliders to control the reverb:
You can operate the sliders while a file is playing in the Audio Files view or while playthrough is active, and the change will take effect immediately. If you would like to enter a specific numeric value, you can do this after long-tapping a parameter name. If you discover a parameter combination that you would like to remember, then you can save it as a user preset by tapping the Save... button. When there are iOS AU user presets, the view offers the button User Presets... to load the parameters of a user preset. There is also a button Factory Presets... to load any one of the five factory presets:
The Convolution reverb ↑
This is real convolution reverb, not just a half-hearted mix of early reflections and algorithmic reverb. You are presented a list of available impulse responses. The free version of Rooms! allows you only to use the included demo impulse responses which you can access after selecting the Create Demo IR set entry of the action menu. To select an impulse response (IR), simply tap its name. The selected IR is marked by a checkmark. If you tap the selected IR again, it gets deselected.
Impulse responses are organised in impulse response sets. The IRs of the free app are subsumed in the IR set "Demo". These are four IRs of Fokke van Saane (see below) which allow you to test the suitability of your device to act as a cabinet simulator {short IRs, short audio buffer sizes for low latency), and four IRs of simple geometric rooms whose purpose is to let you check your device's capability to create reverb (long impulse responses, longer audio buffer sizes). When you purchase the convolution reverb, you can upload and use more interesting IRs.
The IRs of the Demo set are free. You are allowed to use them for any
purpose, without any restrictions. If you would like to use one of these
IRs outside of Rooms!, then copy the IR to the documents directory (there
is a menu entry Copy to Audio Files in the action menu
that you get after long-tapping an IR). In the
Audio Files view, you can export the IR file
by E-Mail or by Open in other App....
You can also download these files directly from polaron.de
:
Small
Square.wav
,
Large
Triangle.wav
,
Large
Square.wav
,
Very
Large Octogon.wav
.
Technically, an IR set is just a subdirectory of the subdirectory
ImpulseResponses
of the app's Library
directory. The IR set list view shows the names of these subdirectories
and all sound files in the respective subdirectory and its nested
subdirectories. This means you can also use a tool like iFunBox to copy
whole directories of impulse responses from your computer to Rooms! and
to manage your IR sets in a more comfortable way.
The "+" icon at the top right of the view is for creating a new, empty IR set. This and the options Copy to other IR set and Move to other IR set in the IR context menu (which you get after long pressing an IR entry) help when you have many impulse responses and would like to organise them in a certain way. The context menu also allows you to rename or delete an IR or copy it to the documents directory (so it can be seen in the Audio Files view).
Left to the name of each IR set there is an action button. Its action menu has options to show the description file, the comment file and the license file of the IR set (if these files exist), to rename the IR set, to delete the IR set, and to export it as an archive (see below).
If you have accidentally deleted an IR of the Demo set or the Demo set
itself, don't worry: It will be reinstalled at the next cold-start of the
app. When you have purchased the convolution reverb, you can download the
Demo set (or maybe a newer version of it) from polaron.de
,
see below.
At the bottom of the view you can set the channel mode. Stereo means that the left audio channel is convolved with the left IR channel, and the right audio channel is convolved with the right IR channel. Mono Left convolves only the left audio channel with the left IR channel and outputs the result on both channels. Mono Right works accordingly. The mono modes need less processing time than the stereo mode, of course.
Convolution is a computationally rather expensive mathematical operation. The convolution engine of Rooms! works with FFT (Fast Fourier Transform), is fully parallelised (i.e. it uses all processor cores), and it employs vector operations to achieve the highest possible throughput. Offline reverberation (Create copy with reverb in the Audio Files view) is usable on all devices, but to be able to process juicy impulse responses in realtime (i.e. playing a file while adding reverb, using the playthrough function or using Rooms! as an Audiobus filter or IAA effect) you need the fastest available devices. On an iPad 4, in stereo convolution mode and with a buffer size of 1024 frames, IRs with a duration of up to about 10 seconds are possible in realtime and full quality.
Dropouts of the sound are a no-no. It is better to accept a downgraded reverb quality than to get stuttering sound or dropouts. Within an audio callback, Rooms! calculates only a small initial part of the convolution. This way the reverb does not add latency, but the callback can complete in time. The main part of the calculatiom is done concurrently. If Rooms! is not able to finish this work before the next audio callback, then the convolution operation will be terminated prematurely. This means a loss of reverb quality and is indicated by a yellow warning flag above the tab bar and tool bar, which is visible in all of the app's views:
Up to Rooms! 3.2, the app displayed the maximum audio callback duration. With Rooms! 3.3, the convolution algorithm was changed and does now always work concurrently. Hence the time display has lost its meaning and was replaced by the warning flag.
D/W is for Dry/Wet balance with 0% = dry signal and 100% = wet signal. After tapping, you get a slider to set the value. Tap Done to dismiss the slider:
Again, there is a Save... button in the bottom right of the view, which lets you create a preset from the currently selected IR.
Finally there is an action button in the bottom left of the view, which opens an action menu with the following entries:
Here you can select whether the IRs within an IR set are sorted by length, by name or by file date. To install the included demo impulse responses set, select Create Demo IR set. This does not need network access, and if you have deleted some or all of the files, you can install them again at any time.
When you have purchased the convolution reverb, you can also download IR sets from the internet. We have prepared IR sets with impulse responses of Fokke van Saane and of Voxengo so you can download and install them with a few taps. We would like to point out that we are not selling these impulse responses. They are available for free at http://fokkie.home.xs4all.nl/IR.htm and http://voxengo.com/impulses/, respectively. We only offer you a convenient way to install the IRs so you don't need to import them manually, file by file, via the Audio Files view. Starting with Rooms! 3.2, there is also the option to import IR set archives by document interaction, see below.
Fokke offers only some of his IRs in WAV format. We used Audacity to convert some of the others. For the case you would like to use the converted IRs with software other than Rooms!, we have prepared a zip package of the complete IR set here: http://polaron.de/Rooms/vanSaane_1.0.zip. Like Fokke's files, the converted files are freeware.
The impulse responses of Fokke van Saane are recordings captured with a microphone in real rooms, including funny setups like a vacuum cleaner tube or a bathtub. You can create IRs like this yourself, for example with the audio recorder of Rooms! and a good external mic (use Audacity or another sound editor to postprocess the files). The Voxengo IRs on the other hand were designed with Voxengo's Impulse Modeler software. Creating IRs by software has the advantage that you can model any room geometry, real rooms as well as rooms that exist only in your imagination, and you can simulate arbitrary positions of the sound source and of the listener. Besides that, other than microphone-captured IRs, modelled IRs are free of noise. The Demo IRs were created with the Voxengo Impulse Modeler, too.
When you select Download IR set in the action menu, you
are asked for an HTTP address. The field is pre-filled with the
address polaron.de/ImpulseResponses/
. This is the place
where we have prepared the above-named IR sets, and where you can also
download the Demo set if you have deleted it from your device. Before you
download a set you are offered to view the description file, the comment
file and the license file of the set. When you select a Voxengo set, for
example, the license file looks like this:
Maybe you create impulse responses yourself and would like to publish IR sets on the internet to let other people comfortably download your work into Rooms!. This is easy and explained below .
When you install many IR sets, the IR table can get quite long. The index at the right side helps to speed up the navigation. Just tap the name of an IR set to scroll to its impulse responses:
The User Presets view ↑
This view is extremely simple. It is just an alphabetical list of the reverb presets that you have saved in the Parameters view. Simply tap an entry to load the preset. Long-tap to rename or delete, or swipe to delete.
The Settings view ↑
In this view you can set some parameters that control the operation of the app:
- General: At memory warning controls the behaviour of the app when it is receiving an iOS notification because of a low memory condition. The safe setting is Deactivate convolution reverb. This frees up memory and is supposed to keep iOS happy. If you choose Show warning instead, then the app shows a warning, but does not release memory. You may have luck, but just as well iOS may terminate the app.
- Audio: Preferred HW Sample Rate (kHz): Here you can set the preferred hardware sample rate. Whether iOS will fulfill your wish depends not only on the capabilities of the hardware but also on the behaviour of other apps that are running. When another app has requested a different sample rate, iOS may deny your request. You can see the actual hardware sample rate at the bottom of the view.
- Audio: Preferred IO Buffer Duration (ms): Here you can give iOS a hint about your preferred IO buffer duration. Again, depending on the capabilities of the hardware and the needs of other apps, iOS may or may not respect this preference. You can see the actual IO buffer duration at the bottom of the view.
- Audiobus: Filter Buffer Size (frames) is the number of frames of the audio buffer when the app is working as an Audiobus filter.
Keep the value Sys for the preferred hardware sample rate and for the preferred IO buffer duration if you do not want to change the system's current settings. It is also better to keep the Sys values if you would like to use the app with Audiobus or Inter-App audio. For example, if you start Rooms! before Audiobus, set the preferred hardware sample rate to a value different from 44.1 kHz, start a file playback or activate playthrough in Rooms! and then start Audiobus, then Audiobus will fail to connect to Rooms!.
For the preferred IO buffer duration (in normal mode) resp. the Audiobus filter buffer size (in Audiobus mode) use 1024 or even 2048 or 4096 frames when latency is not an issue. A smaller value reduces the latency but means higher computational demand. The reverb quality will suffer (signalled by the warning flag), or the sound will even drop out, if your device is not fast enough.
At the bottom of the view you see the current hardware sample rate (in Hertz) and buffer size (in frames and in milliseconds). This sample rate and buffer size, usually 44100 Hz and 1024 frames, is used by iOS when it asks the app for audio data, hence for playing audio files and for the playthrough mode. Some apps, like Audiobus or GarageBand, change this to 512 or even 256 frames. Again, low buffer sizes can lead to stuttering sound, even if you don't actually use Rooms! with Audiobus or with GarageBand or other IAA-capable apps.
At the top of the view there is an action button. The action menu offers the options to display a short info about the app, to view the available in-app purchases, and to open the app support page in Safari.
Audiobus support ↑
Rooms! can be used as an Audiobus filter to add reverb to audio streams. Following the Audiobus philosophy, the user does not need to configure anything inside Rooms! to enable this, but uses the Audiobus app in the well-known way to add Rooms! to a processing path. When Rooms! is operating as an Audiobus filter, its Audio Files view cannot be used for playback – you will get a warning if you try to. The same holds for the playthrough function. This is because Audiobus mutes the app's Remote I/O Audio Unit. All other functionality of Rooms! is available in this mode, though.
Be careful to respect the recommended way of starting Audiobus-enabled apps: First start the Audiobus app itself, then start other apps like Rooms!. Otherwise either the Audiobus app or the Audiobus library (and with it Rooms!) may crash.
It seems that some apps don't like to mix with other apps, even if they claim to be designed to work with Audiobus. If you start one of these apps, Rooms! will be suspended and hence cannot be used as a filter app in conjunction with the other app.
Inter-App Audio support ↑
Starting with version 3.2, Rooms! has basic IAA support and can act as an IAA effect. In this mode, the IAA host's icon is displayed at the bottom left of the screen:
Tap this icon to change to the IAA host app.
IAA operation of Rooms!, at least with GarageBand as host, is currently rather disappointing when you are using convolution reverb. GarageBand insists on small buffer sizes (512 frames on iPad 2/3, and only 256 frames on iPad 4+), which means a high strain even for the most recent devices.
Background operation, access to microphone ↑
Rooms! does normally deactivate its audio session when the app is sent to the background and in consequence gets suspended by iOS. There are however a number of situations where the audio session is kept active:
- When a recording is in progress in the Recorder view.
- When a playback is in progress in the Audio Files view.
- When playthrough is activated in the Parameters view.
- When the app is connected to Audiobus.
- When the app is acting as an IAA effect.
In any of these cases, Rooms! stays running in the background, which is
signalled by a red status bar. This signal cannot be suppressed; it is a
means of iOS to protect your privacy by pointing to the fact that an app
with the audio session
category AVAudioSessionCategoryPlayAndRecord
is active in
the background, which could potentially be recording the microphone
input. The signal is given even if the app is not actually in recording
state. The only way to get rid of the red status bar would be to change
the category to AVAudioSessionCategoryPlayback
, but
unfortunately an iOS bug prevents this. You can read about this issue
here
and here. Rest
assured that Rooms! does not capture microphone input unless you tap
the Start button in the Recorder view.
On iOS 7, you can use the device's privacy settings to prevent Rooms!
from accessing the microphone (in the Settings app, go to Privacy –
Microphone and deactivate the switch for Rooms!). In this state neither
the audio recorder nor playthrough functionality can be used – you will
get a warning when you tap Start in
the Recorder view or tap the microphone icon in
the Parameters view.
Avoid keeping Rooms! running in the background when you don't need this. This consumes processing power that might be missing for other apps, and of course it is a waste of battery energy.
Up to version 3.3, Rooms! stayed active in the background when it was disconnected from Audiobus. Rooms! 3.4 adopts the recommended policy: It stops audio processing and gets suspended in the background when it is disconnected from Audiobus.
Impulse response handling ↑
There are various ways to transfer IRs and IR sets to or from your device.
One way is via the documents directory of Rooms!, the contents of which you see in the Audio Files view. Audio files can be transferred to the documents directory by iTunes File sharing or by document interaction. They can be exported from the documents directory in the same way. To use document interaction, long-tap on a file name and select Open in other app....
Next, you can copy audio files from the Audio Files view
to the User
IR set. You can either copy single files (long
tap the file name and select Copy to impulse responses)
or bulk-copy short files (action menu in the bottom left of the
view). There is also the other way around: You can copy IR files from
the Convolution tab of the Parameters
view to the Audio Files view (long-tap the IR file
name).
Handling single files is tedious. IR sets are nothing else than
subdirectories of the subdirectory ImpulseResponses
of the
Library
directory of Rooms!. So you can use a program like
iFunBox to manage this directory structure manually.
Starting with version 3.2, Rooms! supports importing and exporting IR
sets as zip archives. A zip archive must have the file
extension .irset
to get accepted by Rooms!. You can submit
.irset
files to Rooms! for example via e-mail attachments,
via Dropbox or by clicking a link in a web page. If you are right now
viewing this page with Safari on your iDevice, and Rooms! is installed on
the device, then you can use the links at
the shortcuts section to install the
corresponding IR sets.
Furthermore, Rooms! can create .irset
archives from its
installed IR sets: Select
Export Archive in the action menu of an IR set X. Then
the files of the IR set will be zipped to an archive file named
X.irset
, which you can send as an e-mail attachment
or Open In... another app. This includes transferring to
apps like Dropbox as well as, with iOS 7 and suitable devices, sending
the archive via Airdrop to an instance of Rooms! running on a nearby
device.
Starting with version 3.4, Export Archive asks the user
whether the archive file should get the file
extension .irset
or .zip
. If your intention is
not to import the archive in another instance of Rooms! but for some
other purpose, then use .zip
.
Even if you see just a flat list of impulse responses, an IR set that was imported from an archive can contain a hierarchy of subdirectories, and non just audio files, but other files as well. Starting with version 3.3, the export function creates an archive of the complete directory tree of an IR set.
Finally, a collection of IR sets can be offered on a web server for
download by the app's Download IR set function (action
menu in the bottom left of the Convolution tab of
the Parameters view). This needs a description file
ImpulseResponseSetList.txt
and for each IR set a description
file ImpulseResponseSetDescription.txt
. The details are
explained below. The advantage of this method is
that the user can inspect the description file and, if present, the
comment file and the license file, before downloading the IR set.
How to import .zip
files
↑
Suppose that every app that has some export / import functionality would
support document interaction for the file type .zip
. Then
whenever you try to open a .zip
file e.g. in an e-mail, you
would be offered very many apps to choose from, most of which couldn't do
anything with the respective data. Thus we decided to give IR set
archives the file extension .irset
and leave the handling
of .zip
to general sharing apps like Dropbox.
Hence, if you would like to install IR collections like Grant
Nelson's 480L
impulse response, you can download the .zip
file to your
main computer, change the file extension to .irset
, send it
to your iDevice by e-mail or a file sharing app, and then
Open In Rooms!.
But what if you are working solely with your iDevice and don't want to use another computer? Assuming you have the Dropbox app installed (other sharing apps would work similarly), you can go the following way (explained with the 480L example):
- Open the download page http://www.housecallfm.com/download-gns-personal-lexicon-480l in your web browser.
- Click the download link.
- In the browser, transfer the file
BGLex480.zip
to the Dropbox app by Open In. - When the Dropbox app asks for the name and folder, change the file
name to
BGLex480.irset
. - Finally, select the downloaded file
BGLex480.irset
in the Dropbox app and transfer it to Rooms! by Open In.
IR set format for http download ↑
In Rooms! versions before 3.2, http download file-by-file, as described in the following, was the only way to distribute IR sets. In fullfilment of user wishes, Rooms! 3.2 introduced the importing and exporting of IR set archives. As the archive distribution is easier, we are considering to drop support for the old method in later versions of Rooms!.
As another way to distribute impulse response sets, you can place the
files in a directory on a web server. This directory, for
example http://polaron.de/ImpulseResponses/
, has to contain
a text file named ImpulseResponseSetList.txt
which lists the
available IR sets. For example the file
http://polaron.de/ImpulseResponses/ImpulseResponseSetList.txt
looks like this:
Impulse Response Set:van Saane
Impulse Response Set:Voxengo 1
Impulse Response Set:Voxengo 2
Impulse Response Set:Voxengo 3
Impulse Response Set:Voxengo 4
For each IR set there has to be a subdirectory of the same name. For
example http://polaron.de/ImpulseResponses/
has
subdirectories Demo
, van Saane
, Voxengo
1
, Voxengo 2
, etc.
Each IR set subdirectory has to contain a text file
named ImpulseResponseSetDescription.txt
. To explain the
format we again take an example.
http://polaron.de/ImpulseResponses/Voxengo 1/ImpulseResponseSetDescription.txt
looks like this:
Version:1.0
Date:2013-12-24
Comment:comment.txt
License:license.txt
Impulse Response:Five Columns Long.wav
Impulse Response:Five Columns.wav
Impulse Response:French 18th Century Salon.wav
Impulse Response:Going Home.wav
Impulse Response:In The Silo Revised.wav
Impulse Response:Narrow Bumpy Space.wav
Impulse Response:Nice Drum Room.wav
Impulse Response:Parking Garage.wav
Impulse Response:Rays.wav
Impulse Response:Trig Room.wav
The version and date information is currently not used by the app, but it can help the user to see if the offered IR set is newer than a version downloaded in the past.
The label Comment: (if present) defines the name of a comment file which gives some general information about the IR set. In the given example, we have created this file when we constructed the IR set from Voxengo's files.
The label License: (if present) defines the name of a license file which states the usage conditions of the IR set. In the given example, this is the original, unaltered license file of Voxengo.
The other entries define the names of the IR files. All listed files have to be within the IR set subdirectory. All text files are supposed to be UTF-8-encoded.
Plans for upcoming releases ↑
- Writing 24 and 32 bit files when doing offline reverberation.
- Selecting presets via MIDI.
- The presets view shall get a much more appealing GUI, which also makes better usage of the iPad screen.
- Other GUI improvements.
- Direct playing of files or playlists from the media library, without having to import the files.
- Other effects like chorus, vibrato, etc.
Known deficiencies of the application ↑
Rooms! 1.0 (2013-04-26):
- On iPhone, audio is rendered via the phone speaker instead of the music speaker. Thanks to rafael_ollero for making us aware of this problem. Fixed in version 1.1.
- Sometimes the parameter sliders slip to a wrong position when the device rotates. Rotate again to correct this. Fixed in version 2.0.
- When a file with reverb is created from an audio file that has a sample rate different from 44.1 kHz, then the time slider of the audio files view moves with the wrong speed. This phenomenon can be observed only on iPad. Fixed in version 2.0.
Rooms! 1.1 (2013-05-10):
- If headphones are connected when the app is started, then the sound is still output via the device speaker. To get sound from the headphones you have to unplug and re-plug them. Fixed in version 1.2.
Rooms! 1.2 (2013-05-18):
- No new known problems.
Rooms! 2.0 (2013-05-31):
- No known problems.
Rooms! 2.1 (2013-06-28):
- Saving user presets does not work. In about three months availability of 2.1, no user has complained about this! Are the factory presets good enough for all purposes? Fixed in version 2.2.
Rooms! 2.2 (2013-09-17):
- In the Edit mode of the User Presets view, some operation sequences can lead to a crash. Fixed in version 2.3.
Rooms! 2.3 (2013-09-26):
- No known problems.
Rooms! 3.0 (2014-01-06):
- Convolution reverb: When you select "Create copy with reverb" for a file "A" while a file "B" is playing, then the reverberated file "A + Reverb" contains at the beginning artefacts of the sound of "B" (because there is only one convolution engine, which had still stuff of "B" in its guts). Workaround: Stop the file player before selecting "Create copy with reverb" and wait a moment until the sound has faded out. Turn off playthrough also. Fixed in version 3.1.
Rooms! 3.1 (2014-01-22):
- When long-tapping an iOS AU parameter slider, the numerical input view pops up. This is a rather annoying behaviour. The numerical input ought to appear only when the user long-taps the parameter name. Thanks to Patrick Stiegeler for pointing out this problem. Fixed in version 3.2.
- Some short WAV files with 8kHz/8bit/mono do not work as impulse responses.
Rooms! 3.2 (2014-02-17):
- Irset archives cannot be imported if there are nested subdirectories with identically named files. Fixed in version 3.3.
Rooms! 3.3 (2014-03-06):
- No new known problems.
Rooms! 3.4 (2014-03-28):
- The IAA initialisation does not work ("AudioOutputUnitPublish Failed" at app startup on iOS 7) because of a missing IAA entitlement. Fixed in version 3.41.
Rooms! 3.41 (2014-04-02):
- Under certain conditions, Rooms! fails to initialise the audio graph at startup. It seems this happens when another app is running or was running that sets the hardware sample rate to a value different from 44100 Hz. On iOS 5/6 terminate the other app and Rooms! and, after waiting a few seconds, start Rooms! again. Fixed in version 3.50.
Rooms! 3.50 (2014-08-20):
- With convolution reverb, the new preferred buffer size setting of 4096 frames does not work with hardware sample rates of 22050 Hz (corresponding to a buffer duration of 185.8 ms) and less because in these cases iOS switches to buffer sizes that are not a power of 2, and the convolution engine cannot cope with this. The same is true for a preferred buffer size of 2048 frames and a hardware sample rate of 8000 Hz.